Introduction

In this blog I’ll be posting the work I’ll be doing for my masters dissertation in Computer Science and Engineering which I’ll be doing at INESC-id and Instituto Superior Técnico in Lisbon.

The main goal of this project is to adapt and implement Vector-Field Consistency model in the communication used in a multi-player game.

I’ll be using a XNA starter kit game: NetRumble, a two-dimensional shooter where, originally, up to sixteen players compete online in a death match arena filled with asteroids and power-ups.

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